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Unreal Engine C++ API Reference > Runtime > Engine > Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/RendererSettings.h |
Include | #include "Engine/RendererSettings.h" |
Syntax
namespace EVertexDeformationOutputsVelocity
{
enum Type
{
Off = 0 UMETA(ToolTip = "Always off"),
On = 1 UMETA(ToolTip = "Always on"),
Auto = 2 UMETA(ToolTip = "On when the performance cost is low (velocity in depth or base pass)."),
}
}
Values
Name | Description |
---|---|
Off | |
On | |
Auto |
Remarks
Enumerates available options for Vertex Deformation Outputs Velocity.