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Unreal Engine C++ API Reference > Runtime > Engine > Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/RendererSettings.h |
Include | #include "Engine/RendererSettings.h" |
Syntax
namespace EVelocityOutputPass
{
enum Type
{
DepthPass = 0 UMETA(DisplayName = "Write during depth pass"),
BasePass = 1 UMETA(DisplayName = "Write during base pass"),
AfterBasePass = 2 UMETA(DisplayName = "Write after base pass"),
}
}
Values
Name | Description |
---|---|
DepthPass | |
BasePass | |
AfterBasePass |
Remarks
Enumerates available options for velocity pass.