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Unreal Engine C++ API Reference > Runtime > Engine > Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/ReplicatedState.h |
Include | #include "Engine/ReplicatedState.h" |
Syntax
enum EVectorQuantization
{
RoundWholeNumber,
RoundOneDecimal,
RoundTwoDecimals,
}
Values
Name | Description |
---|---|
RoundWholeNumber | Each vector component will be rounded to the nearest whole number. |
RoundOneDecimal | Each vector component will be rounded, preserving one decimal place. |
RoundTwoDecimals | Each vector component will be rounded, preserving two decimal places. |
Remarks
Describes rules for network replicating a vector efficiently