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Unreal Engine C++ API Reference > Runtime > Engine > Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/EngineBaseTypes.h |
Include | #include "Engine/EngineBaseTypes.h" |
namespace ETravelFailure
{
const TCHAR * ETravelFailure::ToString
(
ETravelFailure::Type FailureType
)
}