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Unreal Engine C++ API Reference > Runtime > Engine > Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/EngineTypes.h |
Include | #include "Engine/EngineTypes.h" |
Syntax
enum ETranslucencyLightingMode
{
UMETA =(DisplayName="Maintain Y-Axis FOV"),
UMETA =(DisplayName="Maintain Y-Axis FOV"),
UMETA =(DisplayName="Maintain Y-Axis FOV"),
UMETA =(DisplayName="Maintain Y-Axis FOV"),
UMETA =(DisplayName="Maintain Y-Axis FOV"),
UMETA =(DisplayName="Maintain Y-Axis FOV"),
TLM_MAX,
}
Values
Name | Description |
---|---|
UMETA | Uses project based precision mode setting |
UMETA | Uses project based precision mode setting |
UMETA | Uses project based precision mode setting |
UMETA | Uses project based precision mode setting |
UMETA | Uses project based precision mode setting |
UMETA | Uses project based precision mode setting |
TLM_MAX |
Remarks
Describes how to handle lighting of translucent objets