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Unreal Engine C++ API Reference > Runtime > Engine > Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/TextureDefines.h |
Include | #include "Engine/TextureDefines.h" |
Syntax
enum ETextureCompressionQuality
{
TCQ_Default = 0 UMETA(DisplayName="Default"),
TCQ_Lowest = 1 UMETA(DisplayName="Lowest (ASTC 12x12)"),
TCQ_Low = 2 UMETA(DisplayName="Low (ASTC 10x10)"),
TCQ_Medium = 3 UMETA(DisplayName="Medium (ASTC 8x8)"),
TCQ_High = 4 UMETA(DisplayName="High (ASTC 6x6)"),
TCQ_Highest = 5 UMETA(DisplayName="Highest (ASTC 4x4)"),
TCQ_MAX,
}
Values
Name | Description |
---|---|
TCQ_Default | |
TCQ_Lowest | |
TCQ_Low | |
TCQ_Medium | |
TCQ_High | |
TCQ_Highest | |
TCQ_MAX |
Remarks
TextureCompressionQuality is used for ASTC.