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Unreal Engine C++ API Reference > Runtime > Engine > Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/TextureDefines.h |
Include | #include "Engine/TextureDefines.h" |
Syntax
enum ETextureAvailability
{
GPU,
CPU,
}
Values
Name | Description |
---|---|
GPU | |
CPU |