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Unreal Engine C++ API Reference > Runtime > Engine > Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/EngineTypes.h |
Include | #include "Engine/EngineTypes.h" |
Syntax
enum ETeleportType
{
None,
TeleportPhysics,
ResetPhysics,
}
Values
Name | Description |
---|---|
None | Do not teleport physics body. |
TeleportPhysics | Teleport physics body so that velocity remains the same and no collision occurs |
ResetPhysics | Teleport physics body and reset physics state completely |
Remarks
Whether to teleport physics body or not