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Unreal Engine C++ API Reference > Runtime > Engine > Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/LevelStreamingVolume.h |
Include | #include "Engine/LevelStreamingVolume.h" |
Syntax
enum EStreamingVolumeUsage
{
SVB_Loading,
SVB_LoadingAndVisibility,
SVB_VisibilityBlockingOnLoad,
SVB_BlockingOnLoad,
SVB_LoadingNotVisible,
SVB_MAX,
}
Values
Name | Description |
---|---|
SVB_Loading | |
SVB_LoadingAndVisibility | |
SVB_VisibilityBlockingOnLoad | |
SVB_BlockingOnLoad | |
SVB_LoadingNotVisible | |
SVB_MAX |
Remarks
Used to affect level streaming in the game and level visibility in the editor. Enum for different usage cases of level streaming volumes.