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Unreal Engine C++ API Reference > Runtime > Engine > Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/SkinnedAssetCommon.h |
Include | #include "Engine/SkinnedAssetCommon.h" |
Syntax
enum ESkinCacheUsage
{
Auto = 0,
Disabled = uint8(-1),
Enabled = 1,
}
Values
Name | Description |
---|---|
Auto | Auto will defer to child or global behavior based on context. |
Disabled | Mesh will not use the skin cache. However, if Support Ray Tracing is enabled on the mesh, the skin cache will still be used for Ray Tracing updates. |
Enabled | Mesh will use the skin cache. |