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Unreal Engine C++ API Reference > Runtime > Engine > Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/ReplicatedState.h |
Include | #include "Engine/ReplicatedState.h" |
Syntax
enum ERotatorQuantization
{
ByteComponents,
ShortComponents,
}
Values
Name | Description |
---|---|
ByteComponents | The rotator will be compressed to 8 bits per component. |
ShortComponents | The rotator will be compressed to 16 bits per component. |
Remarks
Describes rules for network replicating a vector efficiently