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Unreal Engine C++ API Reference > Runtime > Engine > Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/ReplicatedState.h |
Include | #include "Engine/ReplicatedState.h" |
Syntax
namespace ERigidBodyFlags
{
enum Type
{
None = 0x00,
Sleeping = 0x01,
NeedsUpdate = 0x02,
RepPhysics = 0x04,
}
}
Values
Name | Description |
---|---|
None | |
Sleeping | |
NeedsUpdate | |
RepPhysics |
Remarks
Describes extra state about a specific rigid body