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Unreal Engine C++ API Reference > Runtime > Engine > Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/EngineTypes.h |
Include | #include "Engine/EngineTypes.h" |
Syntax
namespace EPhysicalMaterialMaskColor
{
enum Type
{
Red,
Green,
Blue,
Cyan,
Magenta,
Yellow,
White,
Black,
MAX,
}
}
Values
Name | Description |
---|---|
Red | |
Green | |
Blue | |
Cyan | |
Magenta | |
Yellow | |
White | |
Black | |
MAX |
Remarks
Types of valid physical material mask colors which may be associated with a physical material