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Unreal Engine C++ API Reference > Runtime > Engine > Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/EngineTypes.h |
Include | #include "Engine/EngineTypes.h" |
Syntax
enum EOcclusionCombineMode
{
OCM_Minimum,
OCM_Multiply,
OCM_MAX,
}
Values
Name | Description |
---|---|
OCM_Minimum | Take the minimum occlusion value. |
OCM_Multiply | Multiply together occlusion values from Distance Field Ambient Occlusion and Screen Space Ambient Occlusion. |
OCM_MAX |
Remarks
Controls how occlusion from Distance Field Ambient Occlusion is combined with Screen Space Ambient Occlusion.