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Unreal Engine C++ API Reference > Runtime > Engine > Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/NeuralProfile.h |
Include | #include "Engine/NeuralProfile.h" |
Syntax
enum ENeuralModelTileType
{
UMETA =(DisplayName = "1x1"),
UMETA =(DisplayName = "2x2"),
UMETA =(DisplayName = "4x4"),
UMETA =(DisplayName = "8x8"),
UMETA =(DisplayName = "Auto"),
}
Values
Name | Description |
---|---|
UMETA | The NNE model is loaded and used as it is. |
UMETA | |
UMETA | |
UMETA | |
UMETA | Create tiled buffers in batch dimension automatically, where each tile runs the neural model e.g., if the model input dimension is (1x3x200x200) and the used buffer size of the post processing is 1000x1000, then 5x5 tiles ((5x5)x3x200x200) will be run and recombined. |