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Unreal Engine C++ API Reference > Runtime > Engine > Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/NetworkDelegates.h |
Include | #include "Engine/NetworkDelegates.h" |
Syntax
enum ENetSyncLoadType
{
Unknown,
PropertyReference,
ActorSpawn,
}
Values
Name | Description |
---|---|
Unknown | |
PropertyReference | |
ActorSpawn |
Remarks
The different ways net sync loads can be triggered