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Unreal Engine C++ API Reference > Runtime > Engine > Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/EngineBaseTypes.h |
Include | #include "Engine/EngineBaseTypes.h" |
Syntax
enum ENetMode
{
NM_Standalone,
NM_DedicatedServer,
NM_ListenServer,
NM_Client,
NM_MAX,
}
Values
Name | Description |
---|---|
NM_Standalone | Standalone: a game without networking, with one or more local players. |
NM_DedicatedServer | Dedicated server: server with no local players. |
NM_ListenServer | Listen server: a server that also has a local player who is hosting the game, available to other players on the network. |
NM_Client | Network client: client connected to a remote server. |
NM_MAX |
Remarks
The network mode the game is currently running.