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Unreal Engine C++ API Reference > Runtime > Engine > Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/Attenuation.h |
Include | #include "Engine/Attenuation.h" |
Syntax
enum ENaturalSoundFalloffMode
{
Continues,
Silent,
Hold,
}
Values
Name | Description |
---|---|
Continues | (Default) Continues attenuating pass falloff max using volume value specified at the max falloff distance's bounds |
Silent | Sound goes silent upon leaving the shape. |
Hold | Holds the volume value specified at the shapes falloff bounds. |