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Unreal Engine C++ API Reference > Runtime > Engine > Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/EngineTypes.h |
Include | #include "Engine/EngineTypes.h" |
Syntax
enum ENaniteFallbackTarget
{
Auto,
PercentTriangles,
RelativeError,
}
Values
Name | Description |
---|---|
Auto | Automatic heuristic based on project settings. |
PercentTriangles | Percentage of triangles to keep from source mesh for fallback. |
RelativeError | Reduce until the specified error is reached relative to size of the mesh |