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Unreal Engine C++ API Reference > Runtime > Engine > Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/RendererSettings.h |
Include | #include "Engine/RendererSettings.h" |
Syntax
namespace EMobileShadingPath
{
enum Type
{
Forward = 0 UMETA(DisplayName = "Forward Shading"),
Deferred = 1 UMETA(DisplayName = "Deferred Shading"),
}
}
Values
Name | Description |
---|---|
Forward | The default shading path for mobile, supported on all devices. |
Deferred | Use deferred shading. |