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Unreal Engine C++ API Reference > Runtime > Engine > Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/Scene.h |
Include | #include "Engine/Scene.h" |
Syntax
namespace EMobilePlanarReflectionMode
{
enum Type
{
Usual = 0 UMETA(DisplayName = "Usual", ToolTip = "The PlanarReflection actor works as usual on all platforms."),
MobilePPRExclusive = 1 UMETA(DisplayName = "MobilePPR Exclusive", ToolTip = "The PlanarReflection actor is only used for mobile pixel projection reflection, it will not affect PC/Console. MobileMSAA will be disabled as a side effect."),
MobilePPR = 2 UMETA(DisplayName = "MobilePPR", ToolTip = "The PlanarReflection actor still works as usual on PC/Console platform and is used for mobile pixel projected reflection on mobile platform. MobileMSAA will be disabled as a side effect."),
}
}
Values
Name | Description |
---|---|
Usual | |
MobilePPRExclusive | |
MobilePPR |