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Unreal Engine C++ API Reference > Runtime > Engine > Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/Scene.h |
Include | #include "Engine/Scene.h" |
Syntax
namespace EMobilePixelProjectedReflectionQuality
{
enum Type
{
Disabled = 0 UMETA(DisplayName = "Disabled", ToolTip = "Disabled."),
BestPerformance = 1 UMETA(DisplayName = "Best Performance", ToolTip = "Best performance but may have some artifacts in some view angles."),
BetterQuality = 2 UMETA(DisplayName = "Better Quality", ToolTip = "Better quality and reasonable performance and could fix some artifacts, but the PlanarReflection mesh has to render twice."),
BestQuality = 3 UMETA(DisplayName = "Best Quality", ToolTip = "Best quality but will be much heavier."),
}
}
Values
Name | Description |
---|---|
Disabled | |
BestPerformance | |
BetterQuality | |
BestQuality |