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Unreal Engine C++ API Reference > Runtime > Engine > Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/RendererSettings.h |
Include | #include "Engine/RendererSettings.h" |
Syntax
namespace EMobileAntiAliasingMethod
{
enum Type
{
None = AAM_None UMETA(DisplayName = "None"),
FXAA = AAM_FXAA UMETA(DisplayName = "Fast Approximate Anti-Aliasing (FXAA)"),
TemporalAA = AAM_TemporalAA UMETA(DisplayName = "Temporal Anti-Aliasing (TAA)"),
MSAA = AAM_MSAA UMETA(DisplayName = "Multisample Anti-Aliasing (MSAA)"),
}
}
Values
Name | Description |
---|---|
None | |
FXAA | |
TemporalAA | |
MSAA | Only supported with forward shading. MSAA sample count is controlled by r.MSAACount. |