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Unreal Engine C++ API Reference > Runtime > Engine > Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/EngineTypes.h |
Include | #include "Engine/EngineTypes.h" |
Syntax
enum EMeshBufferAccess
{
Default,
ForceCPUAndGPU,
}
Values
Name | Description |
---|---|
Default | Access will be determined based on the assets used in the mesh and hardware / software capability. |
ForceCPUAndGPU | Force access on both CPU and GPU. |
Remarks
Which processors will have access to Mesh Vertex Buffers.