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Unreal Engine C++ API Reference > Runtime > Engine > Engine
References
|
|
Module |
Engine |
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/RendererSettings.h |
Include |
#include "Engine/RendererSettings.h" |
Syntax
enum ELumenScreenTracingSource
{
SceneColor = 0 UMETA(DisplayName = "Scene Color"),
AntialiasedSceneColorWithTranslucency = 1 UMETA(DisplayName = "Anti-aliased Scene Color, with Translucency"),
}
Values
Name |
Description |
SceneColor |
Lumen screen traces will sample the previous frame's Scene Color. |
AntialiasedSceneColorWithTranslucency |
Lumen screen traces will sample the previous frame's anti-aliased Scene Color (TSR output). |