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Unreal Engine C++ API Reference > Runtime > Engine > Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/Scene.h |
Include | #include "Engine/Scene.h" |
Syntax
enum ELocalExposureMethod
{
UMETA =(DisplayName = "Bilateral"),
UMETA =(DisplayName = "Fusion (Experimental)"),
}
Values
Name | Description |
---|---|
UMETA | Decompose image into base and detail layers using a bilateral blur. |
UMETA | Fuse multiple exposures according to quality measures. |