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Unreal Engine C++ API Reference > Runtime > Engine > Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/RendererSettings.h |
Include | #include "Engine/RendererSettings.h" |
Syntax
namespace ELightFunctionAtlasPixelFormat
{
enum Type
{
LFAPF_R8 = 0 UMETA(DisplayName = "8 bits Gray Scale"),
LFAPF_R8G8B8 = 1 UMETA(DisplayName = "8 bits RGB Color"),
}
}
Values
Name | Description |
---|---|
LFAPF_R8 | |
LFAPF_R8G8B8 |