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Unreal Engine C++ API Reference > Runtime > Engine > Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/EngineBaseTypes.h |
Include | #include "Engine/EngineBaseTypes.h" |
Syntax
enum ELevelTick
{
LEVELTICK_TimeOnly = 0,
LEVELTICK_ViewportsOnly = 1,
LEVELTICK_All = 2,
LEVELTICK_PauseTick = 3,
}
Values
Name | Description |
---|---|
LEVELTICK_TimeOnly | Update the level time only. |
LEVELTICK_ViewportsOnly | Update time and viewports. |
LEVELTICK_All | Update all. |
LEVELTICK_PauseTick | Delta time is zero, we are paused. Components don't tick. |
Remarks
Type of tick we wish to perform on the level