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Unreal Engine C++ API Reference > Runtime > Engine > Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/EngineTypes.h |
Include | #include "Engine/EngineTypes.h" |
Syntax
enum ELevelCollectionType
{
DynamicSourceLevels,
DynamicDuplicatedLevels,
StaticLevels,
MAX,
}
Values
Name | Description |
---|---|
DynamicSourceLevels | The dynamic levels that are used for normal gameplay and the source for any duplicated collections. |
DynamicDuplicatedLevels | Gameplay relevant levels that have been duplicated from DynamicSourceLevels if requested by the game. |
StaticLevels | These levels are shared between the source levels and the duplicated levels, and should contain only static geometry and other visuals that are not replicated or affected by gameplay. |
MAX |
Remarks
Indicates the type of a level collection, used in FLevelCollection.