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Unreal Engine C++ API Reference > Runtime > Engine > Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/EngineTypes.h |
Include | #include "Engine/EngineTypes.h" |
Syntax
enum EIndirectLightingCacheQuality
{
ILCQ_Off,
ILCQ_Point,
ILCQ_Volume,
}
Values
Name | Description |
---|---|
ILCQ_Off | The indirect lighting cache will be disabled for this object, so no GI from stationary lights on movable objects. |
ILCQ_Point | A single indirect lighting sample computed at the bounds origin will be interpolated which fades over time to newer results. |
ILCQ_Volume | The object will get a 5x5x5 stable volume of interpolated indirect lighting, which allows gradients of lighting intensity across the receiving object. |
Remarks
Quality of indirect lighting for Movable primitives. This has a large effect on Indirect Lighting Cache update time.