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Unreal Engine C++ API Reference > Runtime > Engine > Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/EngineTypes.h |
Include | #include "Engine/EngineTypes.h" |
Syntax
namespace EGBufferFormat
{
enum Type
{
Force8BitsPerChannel = 0 UMETA(DisplayName = "Force 8 Bits Per Channel"),
Default = 1,
HighPrecisionNormals = 3,
Force16BitsPerChannel = 5 UMETA(DisplayName = "Force 16 Bits Per Channel"),
}
}
Values
Name | Description |
---|---|
Force8BitsPerChannel | Forces all GBuffers to 8 bits per channel. |
Default | See GBuffer allocation function for layout details. |
HighPrecisionNormals | Same as Default except normals are encoded at 16 bits per channel. |
Force16BitsPerChannel | Forces all GBuffers to 16 bits per channel. |
Remarks
Enumerates available GBufferFormats.
When this enum is updated please update CVarGBufferFormat comments