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Unreal Engine C++ API Reference > Runtime > Engine > Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/Font.h |
Include | #include "Engine/Font.h" |
Syntax
enum EFontCacheType
{
Offline,
Runtime,
}
Values
Name | Description |
---|---|
Offline | The font is using offline caching (this is how UFont traditionally worked). |
Runtime | The font is using runtime caching (this is how Slate fonts work). |
Remarks
Enumerates supported font caching types.