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Unreal Engine C++ API Reference > Runtime > Engine > Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/NetworkDelegates.h |
Include | #include "Engine/NetworkDelegates.h" |
Syntax
enum EEncryptionResponse
{
Failure,
Success,
InvalidToken,
NoKey,
SessionIdMismatch,
InvalidParams,
}
Values
Name | Description |
---|---|
Failure | General failure |
Success | Key success |
InvalidToken | Token given was invalid |
NoKey | No key found |
SessionIdMismatch | Token doesn't match session |
InvalidParams | Invalid parameters passed to callback |
Remarks
Types of responses games are meant to return to let the net connection code about the outcome of an encryption key request