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Unreal Engine C++ API Reference > Runtime > Engine > Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/RendererSettings.h |
Include | #include "Engine/RendererSettings.h" |
Syntax
namespace EDefaultBackBufferPixelFormat
{
enum Type
{
DBBPF_B8G8R8A8 = 0 UMETA(DisplayName = "8bit RGBA"),
UMETA =(DisplayName = "DEPRECATED - 16bit RGBA", Hidden),
UMETA =(DisplayName = "DEPRECATED - 16bit RGBA", Hidden),
UMETA =(DisplayName = "DEPRECATED - 16bit RGBA", Hidden),
UMETA =(DisplayName = "DEPRECATED - 16bit RGBA", Hidden),
DBBPF_MAX,
}
}
Values
Name | Description |
---|---|
DBBPF_B8G8R8A8 | |
UMETA | |
UMETA | |
UMETA | |
UMETA | |
DBBPF_MAX |
Remarks
Used by GetDefaultBackBufferPixelFormat