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Unreal Engine C++ API Reference > Runtime > Engine > Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/RendererSettings.h |
Include | #include "Engine/RendererSettings.h" |
Syntax
namespace ECustomDepthStencil
{
enum Type
{
Disabled = 0,
Enabled = 1 UMETA(ToolTip="Depth buffer created immediately. Stencil disabled."),
EnabledOnDemand = 2 UMETA(ToolTip="Depth buffer created on first use, can save memory but cause stalls. Stencil disabled."),
EnabledWithStencil = 3 UMETA(ToolTip="Depth buffer created immediately. Stencil available for read/write."),
}
}
Values
Name | Description |
---|---|
Disabled | |
Enabled | |
EnabledOnDemand | |
EnabledWithStencil |
Remarks
Enumerates available options for custom depth.