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Unreal Engine C++ API Reference > Runtime > Engine > Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/RendererSettings.h |
Include | #include "Engine/RendererSettings.h" |
Syntax
namespace ECompositingSampleCount
{
enum Type
{
One = 1 UMETA(DisplayName="No MSAA"),
Two = 2 UMETA(DisplayName="2x MSAA"),
Four = 4 UMETA(DisplayName="4x MSAA"),
Eight = 8 UMETA(DisplayName="8x MSAA"),
}
}
Values
Name | Description |
---|---|
One | |
Two | |
Four | |
Eight |
Remarks
Enumerates available compositing sample counts.