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Unreal Engine C++ API Reference > Runtime > Engine > Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/CloudStorageBase.h |
Include | #include "Engine/CloudStorageBase.h" |
Syntax
enum ECloudStorageDelegate
{
CSD_KeyValueReadComplete,
CSD_KeyValueWriteComplete,
CSD_ValueChanged,
CSD_DocumentQueryComplete,
CSD_DocumentReadComplete,
CSD_DocumentWriteComplete,
CSD_DocumentConflictDetected,
CSD_MAX,
}
Values
Name | Description |
---|---|
CSD_KeyValueReadComplete | |
CSD_KeyValueWriteComplete | |
CSD_ValueChanged | |
CSD_DocumentQueryComplete | |
CSD_DocumentReadComplete | |
CSD_DocumentWriteComplete | |
CSD_DocumentConflictDetected | Data: Document index that has the conflict Type: Int Desc: Called when multiple machines have updated the document, and script needs to determine which one to use, via the Resolve functions. |
CSD_MAX |
Remarks
All the types of delegate callbacks that a CloudStorage subclass may receive from C++