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Unreal Engine C++ API Reference > Runtime > Engine > Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/Channel.h |
Include | #include "Engine/Channel.h" |
Syntax
enum EChannelType
{
CHTYPE_None = 0,
CHTYPE_Control = 1,
CHTYPE_Actor = 2,
CHTYPE_File = 3,
CHTYPE_Voice = 4,
CHTYPE_MAX = 8,
}
Values
Name | Description |
---|---|
CHTYPE_None | |
CHTYPE_Control | |
CHTYPE_Actor | |
CHTYPE_File | |
CHTYPE_Voice | |
CHTYPE_MAX |
Remarks
Enumerates channel types.