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Unreal Engine C++ API Reference > Runtime > Engine > Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/Blueprint.h |
Include | #include "Engine/Blueprint.h" |
Syntax
enum EBlueprintCompileMode
{
UMETA =(DisplayName="Use Default", ToolTip="Use the default setting."),
UMETA =(ToolTip="Always compile in development mode (even when cooking)."),
UMETA =(ToolTip="Always compile in final release mode."),
}
Values
Name | Description |
---|---|
UMETA | |
UMETA | |
UMETA |
Remarks
Compile modes.