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Unreal Engine C++ API Reference > Runtime > Engine > Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/EngineTypes.h |
Include | #include "Engine/EngineTypes.h" |
Syntax
enum EAutoPossessAI
{
Disabled,
PlacedInWorld,
Spawned,
PlacedInWorldOrSpawned,
}
Values
Name | Description |
---|---|
Disabled | Feature is disabled (do not automatically possess AI). |
PlacedInWorld | Only possess by an AI Controller if Pawn is placed in the world. |
Spawned | Only possess by an AI Controller if Pawn is spawned after the world has loaded. |
PlacedInWorldOrSpawned | Pawn is automatically possessed by an AI Controller whenever it is created. |
Remarks
Specifies if an AI pawn will automatically be possessed by an AI controller