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Unreal Engine C++ API Reference > Runtime > Engine > Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/RendererSettings.h |
Include | #include "Engine/RendererSettings.h" |
Syntax
namespace EAutoExposureMethodUI
{
enum Type
{
UMETA =(DisplayName = "Auto Exposure Histogram"),
UMETA =(DisplayName = "Auto Exposure Histogram"),
UMETA =(DisplayName = "Auto Exposure Histogram"),
AEM_MAX,
}
}
Values
Name | Description |
---|---|
UMETA | Requires compute shader to construct 64 bin histogram |
UMETA | Requires compute shader to construct 64 bin histogram |
UMETA | Requires compute shader to construct 64 bin histogram |
AEM_MAX |
Remarks
Used by FPostProcessSettings AutoExposure