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Unreal Engine C++ API Reference > Runtime > Engine > Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/EngineTypes.h |
Include | #include "Engine/EngineTypes.h" |
Syntax
namespace EAttachLocation
{
enum Type
{
KeepRelativeOffset,
KeepWorldPosition,
UMETA =(DisplayName = "Snap to Target, Keep World Scale"),
UMETA =(DisplayName = "Snap to Target, Keep World Scale"),
}
}
Values
Name | Description |
---|---|
KeepRelativeOffset | Keeps current relative transform as the relative transform to the new parent. |
KeepWorldPosition | Automatically calculates the relative transform such that the attached component maintains the same world transform. |
UMETA | Snaps location and rotation to the attach point. |
UMETA | Snaps location and rotation to the attach point. |
Remarks
Deprecated rules for setting transform on attachment, new functions should use FAttachmentTransformRules isntead