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Unreal Engine C++ API Reference > Runtime > Engine > Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/NetworkDelegates.h |
Include | #include "Engine/NetworkDelegates.h" |
Syntax
namespace EAcceptConnection
{
enum Type
{
Reject,
Accept,
Ignore,
}
}
Values
Name | Description |
---|---|
Reject | Reject the connection |
Accept | Accept the connection |
Ignore | Ignore the connection, sending no reply, while server traveling |
Remarks
Accepting connection response codes