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Unreal Engine C++ API Reference > Runtime > Engine > Engine > DECLARE_CYCLE_STAT
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/SkinnedAssetCommon.h |
Include | #include "Engine/SkinnedAssetCommon.h" |
DECLARE_CYCLE_STAT
(
TEXT("Cloth Total"),
STAT_ClothTotalTime,
STATGROUP_Physics
)
Remarks
This is the total cloth time split up among multiple computation (updating gpu, updating sim, etc...)