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Unreal Engine C++ API Reference > Runtime > Engine > Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/TextureStreamingTypes.h |
Include | #include "Engine/TextureStreamingTypes.h" |
Source | /Engine/Source/Runtime/Engine/Private/Streaming/TextureStreamingBuild.cpp |
bool BuildTextureStreamingComponentData
(
UWorld * InWorld,
EMaterialQualityLevel::Type QualityLevel,
ERHIFeatureLevel::Type FeatureLevel,
bool bFullRebuild,
FSlowTask & BuildTextureStreamingTask
)
Remarks
Build the shaders required for the texture streaming build. Returns whether or not the action was successful.