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Unreal Engine C++ API Reference > Runtime > Engine > Engine > ATriggerCapsule
- AActor::EditorApplyScale()
- ATriggerCapsule::EditorApplyScale()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/TriggerCapsule.h |
Include | #include "Engine/TriggerCapsule.h" |
Source | /Engine/Source/Runtime/Engine/Private/TriggerActors.cpp |
virtual void EditorApplyScale
(
const FVector & DeltaScale,
const FVector * PivotLocation,
bool bAltDown,
bool bShiftDown,
bool bCtrlDown
)
Remarks
Called by ApplyDeltaToActor to perform an actor class-specific operation based on widget manipulation. The default implementation is simply to modify the actor's draw scale.