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Unreal Engine C++ API Reference > Runtime > Engine > Engine
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- AActor
- ATriggerBase
- ATriggerCapsule
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/TriggerCapsule.h |
Include | #include "Engine/TriggerCapsule.h" |
Syntax
UCLASS (MinimalAPI)
class ATriggerCapsule : public ATriggerBase
Remarks
A capsule shaped trigger, used to generate overlap events in the level
Constructors
Type | Name | Description | |
---|---|---|---|
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ATriggerCapsule
(
const FObjectInitializer& ObjectInitializer |
Overridden from AActor
Type | Name | Description | |
---|---|---|---|
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void | EditorApplyScale
(
const FVector& DeltaScale, |
Called by ApplyDeltaToActor to perform an actor class-specific operation based on widget manipulation. |