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Unreal Engine C++ API Reference > Runtime > Engine > Engine
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- AActor
- ATriggerBase
- ATriggerBox
- ATriggerCapsule
- ATriggerSphere
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/TriggerBase.h |
Include | #include "Engine/TriggerBase.h" |
Syntax
UCLASS (ClassGroup=Common, Abstract, ConversionRoot, MinimalAPI)
class ATriggerBase : public AActor
Remarks
An actor used to generate collision events (begin/end overlap) in the level.
Constructors
Type | Name | Description | |
---|---|---|---|
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ATriggerBase
(
const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
---|---|---|---|
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UShapeComponent * | Returns CollisionComponent subobject | |
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UBillboardComponent * | Returns SpriteComponent subobject |