Navigation
Unreal Engine C++ API Reference > Runtime > Engine > Engine
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- AActor
- ATextRenderActor
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/TextRenderActor.h |
Include | #include "Engine/TextRenderActor.h" |
Syntax
UCLASS (MinimalAPI, ComponentWrapperClass, HideCategories=(Collision, Attachment))
class ATextRenderActor : public AActor
Constructors
Type | Name | Description | |
---|---|---|---|
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ATextRenderActor
(
const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
---|---|---|---|
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UBillboardComponent * | Returns SpriteComponent subobject | |
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UTextRenderComponent * | Returns TextRender subobject |