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Unreal Engine C++ API Reference > Runtime > Engine > Engine
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- AActor
- AReflectionCapture
- ASphereReflectionCapture
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/SphereReflectionCapture.h |
Include | #include "Engine/SphereReflectionCapture.h" |
Syntax
UCLASS (HideCategories=(Collision, Attachment, Actor), MinimalAPI)
class ASphereReflectionCapture : public AReflectionCapture
Remarks
Actor used to capture the scene for reflection in a sphere shape.
Constructors
Type | Name | Description | |
---|---|---|---|
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ASphereReflectionCapture
(
const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
---|---|---|---|
![]() ![]() |
UDrawSphereComponent * | Returns DrawCaptureRadius subobject |
Overridden from AActor
Type | Name | Description | |
---|---|---|---|
![]() ![]() |
void | EditorApplyScale
(
const FVector& DeltaScale, |
Called by ApplyDeltaToActor to perform an actor class-specific operation based on widget manipulation. |
See Also
https://docs.unrealengine.com/latest/INT/Resources/ContentExamples/Reflections/1_4